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Room-Escape Game at Escape Room Mentor & Axe Throwing (Up to 39% Off). Five Options Available.
Escape Room Mentor & Axe Throwing
4.9
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Players team up to solve puzzles and find clues that will help them escape the room before they run out of time
After purchasing this deal, you will need to visit the website listed on your voucher to complete redemption.
- Three themed rooms: Museum Heist, The Illusionist, The Boardwalk
- Game lasts 60 minutes
Need to know info
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Inclusions & Limitations
- Credit card required at booking.
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Additional Info
- Tax and fees payable upon booking reservation. Online reservations required. Not Valid for "The Wizard's Chamber" room.
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Terms & Conditions
- Limit 1 per person(s), may buy 1 additional as gift(s).
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Legal Disclosures
- Promotional value expires 120 days after purchase. Amount paid never expires.
- Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
- Learn about Strike-Through Pricing and Savings
About Escape Room Mentor & Axe Throwing
At Escape Room Mentor, the game begins when the door closes. As the clock starts ticking down from 60 minutes, teams must search for clues and solve riddles, all with the goal of unlocking their only way out of this themed escape room challenge.
- The Illusionist: After he's banned by the Viennese police from performing his final trick, the great Splendini requires the assistance of this room's players to perform his ultimate disappearing act.
- National Treasure: A treasure map lost during World War II has been found, and the art historians, curators, and archaeologists inside this room must follow the clues to find the treasure and return it to its rightful owners.
- Museum Heist: The players in this room are recent recruits of infamous con-man and thief Johnny Ladro, who's planning a final heist at the Louvre in Paris.
- The Boardwalk: Players wake up as pieces in an elaborate, life-sized board game. They've got one hour to buy property, collect cash, and earn their get-out-of-jail-free card in order to escape the board.