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Room-Escape Game for 2 or 4 or Private Room for up to 10 at Get a Clue (Up to 46% Off)

Get a Clue
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Players are locked in one of two themed rooms, where there must search for clues and solve puzzles in order to escape in an hour or less

After purchasing this deal, you will need to visit the website listed on your voucher to complete redemption.

Choose from Three Options

  • $29 for room-escape admission for two ($48 value)
  • $55 for room-escape admission for four ($96 value)
  • $129 for private room-escape rental for up to 10 ($240 value)

Need To Know Info

  • Additional Info
    • Online reservation required. Taxes not included. One voucher valid per party.
  • Terms & Conditions
    • Limit 1 per person(s), may buy 2 additional as gift(s).
    • Must use promotional value in 1 visit.
  • Legal Disclosures
    • Promotional value expires 120 days after purchase. Amount paid never expires.
    • Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
    • Learn about Strike-Through Pricing and Savings

About Get a Clue

Inside the escape rooms at Get a Clue, there are several things your team can do to increase its chances of succeeding: think clearly, work together, and most importantly, don't panic. That, of course, is easier said than done. As seconds tick off the timer, your team must thrive under pressure as it uncovers clues, cracks codes, and solves puzzles in order to complete the mission at hand. Immersive themes make the experience all the more realistic—here are a couple of the escape rooms available at Get a Clue:

  • Crime Scene: While investigating a mafia drug case, a DEA agent is mysteriously killed. Prior to his untimely demise, though, he informed you about a lead he'd been following. Now, it's up to you and your team to avenge his death, find the assailant, and collect the evidence before it's too late.

  • Mardi Gras: It's carnival season in downtown Mobile, and you and your friends are out looking for a party. You discover an intriguing back door and, foolishly perhaps, you stumble inside, letting the door lock behind you. To escape, you need to unearth the jester's hints and find safety before the next group of victims parades through.

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