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Escape-Room Game for Two, Four, Six, Eight, or Ten at The Ultimate Escape Rooms (Up to 44% Off)

The Ultimate Escape Rooms
4.6

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Participants work together as a team to escape a room by solving puzzles as part of a teamwork adventure

After purchasing this deal, you will need to visit the website listed on your voucher to complete redemption.

Choice of:

  • Escape-Room Game for Two
  • Escape-Room Game for Four
  • Escape-Room Game for Six
  • Escape-Room Game for Eight
  • Escape-Room Game for Ten

Not valid after 5 p.m. Friday and Saturday nights.

Need to know info

  • Redemption & Booking
    • Online reservation required.
    • Subject to availability.
  • Additional Info
    • Please arrive 15 minutes prior to scheduled booking. Not valid for 'Mermaid's Curse' room. Not valid after 5 p.m. Friday and Saturday nights. 'The Attic' and 'We are All Mad Here' have maximum capacity of 8 people. 'The Wizard's Lair' has a max capacity of 10 people.
  • Terms & Conditions
    • Limit 2 per person(s), may buy 2 additional as gift(s).
    • Must use promotional value in 1 visit.
  • Legal Disclosures
    • Promotional value expires 90 days after purchase. Amount paid never expires.
    • Merchant is solely responsible to purchasers for the care and quality of the advertised goods and services.
    • Learn about Strike-Through Pricing and Savings

About The Ultimate Escape Rooms

Sixty minutes are all that separate you and your friends from glory at The Ultimate Escape Rooms. Sound simple? It's not, thanks to the challenging puzzles and brain-twisting riddles that populate each of the company's immersive room-escape game scenarios.

  • The Wizard's Lair: What do you do when you find yourself trapped in the headquarters of a powerful wizard? If you said "use his own magic against him in order to escape," you're on the right track, but beware: one wrong spell, and you'll find yourself locked in this nefarious study for the rest of eternity.
  • We Are All Mad Here: We all know that talking animals, suddenly shrinking rooms, and mushrooms filled with magical spells aren't real... but what if they were? You can find out in this room, which challenges you to journey beyond the looking-glass and return to tell the tale. Can you keep your sanity in the process?
  • The Attic: Your childhood home always made you feel safe and sound. Well, except for the attic, which always creeped you (and your parents) out. Now, as an adult, you've gone up there to see what all the fuss was about. When the door seems to lock from the outside, can you escape with your life, and the secrets your family tried so hard to keep hidden?
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